and nowhere near as good.Originally Posted by Spam Butterfly
opengl or directx shading and lighting is nowhere near good enough to compete with maya renders or even any low end 3d program.
unless its raytraced its never going to be good enough.
soft-shadows?
transparency?
artistic lighting?
I dont think so.
the moment you hit this sort of complexity its back to the 3d program for decent looking fx, at which point its pointless having 3d controllable from dmx.
except for textures and movement and visual complexity - which is how it works in pixelmad.