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Multichannel audio goto command sometimes fails
The multichannel audio goto command was one of the bugs in d3, so I tried it immediately after downloading d16, and it failed to work in the following order:
0:00 - Load track
0:00 - Goto x:xx
0:00 - Volume xx
wait - Play
If I have a wait time of 0:00 between Load and Goto it doesn't work but with 00:15 it then works. It also works if putted after the play command with a wait time of 0:00. Is it necessary to have this little delay between the Load and Goto commands?
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yes it is necessary for now to have a small delay.
as the audio file loading is asynchronous to the cue list- -- and loading files can take quite a while -sometimes.
seconds if the hard drive has spun down or is on a remote volume!
The best thing for now - is to use a delay.
I might add an audio load dialog box - like the movie load one - which has these options in - ie loading gotoing and starting a file all at once.
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