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Thread: triple head 2 go and openGl

  1. #1

    triple head 2 go and openGl

    we know that openGl can handle textures not bigger then 2048 x 2048 , and we know we can use higher res by using triplehead2go .

    Now the question is witch is the best way to make a super wide screen , let's say 3 x 800x600 ?

    3 x 800 x 600 , give a 2400 x 600 work area that's mean we are out of the maxium res hendle by openGl .

    so it's not possible to work with a wide movie in 2400 x 600 .

    The question is :

    Should we use 3 movie 800 x 600 and then sync the layers ?

    So
    layer 1 800 x 600
    layer 2 800 x 600
    layer 3 800 x 600


    Question :

    what's max res for a sub mix ? 2048 x 2048 ?

  2. #2
    Quote Originally Posted by emilianomorgia
    we know that openGl can handle textures not bigger then 2048 x 2048 , and we know we can use higher res by using triplehead2go .

    Now the question is witch is the best way to make a super wide screen , let's say 3 x 800x600 ?

    3 x 800 x 600 , give a 2400 x 600 work area that's mean we are out of the maxium res hendle by openGl .

    so it's not possible to work with a wide movie in 2400 x 600 .

    The question is :

    Should we use 3 movie 800 x 600 and then sync the layers ?

    So
    layer 1 800 x 600
    layer 2 800 x 600
    layer 3 800 x 600


    Question :

    what's max res for a sub mix ? 2048 x 2048 ?
    its not a fixed limit. it changes for different cards.
    but most of them dont support greater than 2048.

    when doing this - you have to always experiment - and work with the performance of your computer.
    If it doesnt work - it simply doesnt work....you are overloading your computer.

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