Catalyst 4.02 + does support 3d obj models.
Create a folder called 'Models' in the same folder as the application.
Name your model files using 3 digit numbers like movie files.
000Model1XXX.obj
001Model2YYY.obj
etc...
Restart the application
Catalyst 4.02 + does support 3d obj models.
Create a folder called 'Models' in the same folder as the application.
Name your model files using 3 digit numbers like movie files.
000Model1XXX.obj
001Model2YYY.obj
etc...
Restart the application
Richard,Originally Posted by samsc
As promised, I can create a whole bunch of useful OBJ 3d models for you. I think I would include about 200 of them all consisting of slightly incrementing and different degrees of curved planes both in NTSC and PAL, horizontally and vertically. I would also create a bunch of other awekward surface types such as corners and collumns so that video could be played on very skewed surfaces.
This would aid tremendously in projecting on curved screens. Previously you could only bend a screen on a very slight angle but with these curved planes, one would be able to project on a much more curved screen. This would open up a lot of possibilities for projection.
Just let me know if OBJ is the format you need them in. Otherwise let me know what format would serve you best. Any additional requests for 3d projection models come through Richard please.
Thanks,
Christian
The release version of catalyst 4 is advertised with:
Ability to import 3-D images (.obj)
But I can find no mention in the preliminary manual as to how to do this beyond:
Catalyst V4 can accept files created in Quartz Composer and 3-D .obj files.
Best Regards
Mic Pool
after you install or put the software in a folder you just open the package and navigate to models then drop yous in there.
The models have to be huge so I would open one up to get an idea,
Christian
I think I see why this is undocumented!! I don't think hacking at the package resource level was what the High End sales literature had in mind!Originally Posted by litemover
Anyway, I've got a good looking half a meg of humanoid, who looks quite funky with some suitable lurid color fx applied whirling about.
Thanks
Best Regards
Mic Pool
When this feature is fully implemented it would be really useful to be able to access entire folders of models.
The model visual fx animate very well so animation sequences can be run by changing the visualfx parameter to change models 10 times a second or so.
A small 2Mb Screen capture movie of a bit of a running man can be downloaded from
http://homepage.ntlworld.com/soundan...ananimmpg4.mov
which shows the idea. (Slightly limited by the fact I can't get any model number higher than 10 to work, and the limitations of the screen capture software with Catalyst running)
Best Regards
Mic Pool
animating models this way isnt really very good in catalyst- its not a very efficient use of models.
models tend to be huge - much bigger and more unwieldy than movie files.
and the modelling application is sooo much better at editing, and rendering-
why do you need it to happen live?
why not render off line to a movie???