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Thread: 3d Objects

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  1. #1
    Quote Originally Posted by litemover
    after you install or put the software in a folder you just open the package and navigate to models then drop yous in there.


    Christian
    I think I see why this is undocumented!! I don't think hacking at the package resource level was what the High End sales literature had in mind!

    Anyway, I've got a good looking half a meg of humanoid, who looks quite funky with some suitable lurid color fx applied whirling about.



    Thanks
    Best Regards

    Mic Pool

  2. #2
    When this feature is fully implemented it would be really useful to be able to access entire folders of models.

    The model visual fx animate very well so animation sequences can be run by changing the visualfx parameter to change models 10 times a second or so.

    A small 2Mb Screen capture movie of a bit of a running man can be downloaded from

    http://homepage.ntlworld.com/soundan...ananimmpg4.mov

    which shows the idea. (Slightly limited by the fact I can't get any model number higher than 10 to work, and the limitations of the screen capture software with Catalyst running)
    Best Regards

    Mic Pool

  3. #3
    animating models this way isnt really very good in catalyst- its not a very efficient use of models.
    models tend to be huge - much bigger and more unwieldy than movie files.

    and the modelling application is sooo much better at editing, and rendering-

    why do you need it to happen live?
    why not render off line to a movie???

  4. #4
    Quote Originally Posted by samsc
    animating models this way isnt really very good in catalyst- its not a very efficient use of models.
    models tend to be huge - much bigger and more unwieldy than movie files.

    and the modelling application is sooo much better at editing, and rendering-

    why do you need it to happen live?
    why not render off line to a movie???
    if you had a loop of 20 300k model poses it would take up 6Mb or so , not that huge.

    I thought live was the whole point. Most of my work is prerendered, but ocassionally I do need to throw together a few looks for some ambient visuals with no pre-production, I think a few animated figures, would be more interesting to play with than a cardboard cut out forest.

    Also I think the more possibilities included in software tools, the more amazing creative things video designers will find to do with them beyond what was originally envisaged.
    Best Regards

    Mic Pool

  5. #5
    Quote Originally Posted by micpool@mac.com
    if you had a loop of 20 300k model poses it would take up 6Mb or so , not that huge.

    I thought live was the whole point. Most of my work is prerendered, but ocassionally I do need to throw together a few looks for some ambient visuals with no pre-production, I think a few animated figures, would be more interesting to play with than a cardboard cut out forest.

    Also I think the more possibilities included in software tools, the more amazing creative things video designers will find to do with them beyond what was originally envisaged.
    i can give you more models in a test version - if you like?

  6. #6
    Sorry get on the discussion,

    But i like that...

    Richard, you can email me some models ? or have it on the web for dwnload?

    my email is gbortolotti@ibeamsp.com

    Thanks

    BTW Great job on version 4. Looks great

    Gian
    Gian
    Ibeam SP
    SP, Brasil

  7. #7
    Quote Originally Posted by Gian
    Sorry get on the discussion,

    But i like that...

    Richard, you can email me some models ? or have it on the web for dwnload?

    my email is gbortolotti@ibeamsp.com

    Thanks

    BTW Great job on version 4. Looks great

    Gian
    there are a few simple ones builtinto the software.
    they are a visual fx.

    there are many places to download models on the net -
    like

    http://turbosquid.com/

  8. #8
    Quote Originally Posted by samsc
    i can give you more models in a test version - if you like?
    Do you mean more wavefront .obj files (In which case I'm fine creating my own) or the means of being able to use more of them.

    When will the program have the "Ability to import 3-D images (.obj)" using the user interface?
    Best Regards

    Mic Pool

  9. #9
    Quote Originally Posted by micpool@mac.com
    if you had a loop of 20 300k model poses it would take up 6Mb or so , not that huge.

    I thought live was the whole point. Most of my work is prerendered,
    3d models have to be stored on the graphics card - which is a very limited resource compared to the hard disc. around 100MB ( on older macs ) compared to GBytes on the hard disc.

    it takes more memory than you think to store models, and you can easily overload graphics memory. -

    there are also serious realtime performance limits with having large models- graphics architecture related.

    almost everything in 3d is much harder than it looks.
    for years artists and programmers in games have struggled with very limited resources-
    games might look really cute and fast - but they have been very highly optimised - with simple geometry - texture maps and things like bump maps to make it look like it has more detail than it has.
    in the realtime 3d world - geometry is often very simple. the textures make it look more complex.
    also you might be shocked to discover realtime games rendering is a horrible hack. almost everything is faked up and heavily optimised for specific situation...those games with nice things like soft shadows - are a horrible hack...often pre-rendered - or simplified.

    offline rendering - with things like radiosity and raytracing and nice shadows - making 3d models look real - is an entirely different art - to realtime - and takes a very long time to process frames. thousands of times slower than realtime.

    do not get these two confused.
    you cannot do any kindof realistic rendering with realtime rendering.
    thats why its better to do it as a movie...

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