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Thread: Multichannel audio goto command sometimes fails

  1. #1

    Multichannel audio goto command sometimes fails

    The multichannel audio goto command was one of the bugs in d3, so I tried it immediately after downloading d16, and it failed to work in the following order:

    0:00 - Load track
    0:00 - Goto x:xx
    0:00 - Volume xx
    wait - Play

    If I have a wait time of 0:00 between Load and Goto it doesn't work but with 00:15 it then works. It also works if putted after the play command with a wait time of 0:00. Is it necessary to have this little delay between the Load and Goto commands?

  2. #2
    yes it is necessary for now to have a small delay.

    as the audio file loading is asynchronous to the cue list- -- and loading files can take quite a while -sometimes.

    seconds if the hard drive has spun down or is on a remote volume!

    The best thing for now - is to use a delay.

    I might add an audio load dialog box - like the movie load one - which has these options in - ie loading gotoing and starting a file all at once.

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