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Thread: reduce&go/ play once&don't jump

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  1. #1
    Quote Originally Posted by Sven
    Also I have been using more and more clips which have a narrative structure (rather than loops), which requires them to stop playing on the last frame. The 'play once' option jumps back to the first frame which can be distracting. There are workarounds, but I would prefer a play once and stop on last frame option, if possible.

    best,
    Sven
    I dont remember this ever being reported.

  2. reduce&go/ play once&don't jump

    By specifying a true end frame (as opposed to simply leaving the default) your MOV file will indeed stop at the correct place. The 64,000+ frame causes the file to jump back to the beginning frame as it seems to be unable to find a frame at that high number.
    Rodd McLaughlin
    Prelite NY, LLC

  3. #3
    Quote Originally Posted by RGMdddd
    By specifying a true end frame (as opposed to simply leaving the default) your MOV file will indeed stop at the correct place. The 64,000+ frame causes the file to jump back to the beginning frame as it seems to be unable to find a frame at that high number.
    It would be great if the play once mode would automatically do this for you. Trimming files accurately and quickly requires bringing up the HUD or looking at the GUI. A proccess that you can't do too much while rehearsing without directors or people freaking out about what is going on on the screen.

    Christian

  4. #4
    Quote Originally Posted by RGMdddd
    By specifying a true end frame (as opposed to simply leaving the default) your MOV file will indeed stop at the correct place. The 64,000+ frame causes the file to jump back to the beginning frame as it seems to be unable to find a frame at that high number.
    my inpoint frames and outpoint frames work in a slightly funky manner- which is probably the source of this confusion too.

    I allow illegal inpoints and outpoints to do something.

    For example in a 100 frame movie---

    if you set the inpoint to 300 and the outpoint to 400 -- something will loop -- even though the inpoint and outpoint value are beyond the end of the loop.

    in a 100 frame movie--
    frame 0 can be accessed at inpoint value 100, 200, 300, 400, 500..... all the way up.

    this has caused a lot of people confusion.
    my reasoning was - to always make something happen....whatever the settings.

  5. reduce&go/ play once&don't jump

    My vote would be for consistency and predictable behaviour rather than trying to save users from themselves. If I am trying to teach a concept to someone, a rule is much easier to learn than a rule with an exception is.

    One man's opinion
    Rodd McLaughlin
    Prelite NY, LLC

  6. #6
    Quote Originally Posted by RGMdddd
    My vote would be for consistency and predictable behaviour rather than trying to save users from themselves. If I am trying to teach a concept to someone, a rule is much easier to learn than a rule with an exception is.

    One man's opinion
    there are both exceptions and rules in this case.

  7. #7
    Does this mean that play once forward will seek out the last frame ond play one forward and stop at that frame autimatically, or will we have to jump in and out of hud mode to find the frame and set it?

    IMHO, I vote for the easiest way which is to play once without it flipping back to the last frame, without having to go through the steps of setting out points, otherwise you might as well always play forward then build a stop cue to stop the video at the end. A mode that plays once based on in and out points would be good too, but as a separate mode.

    Just my 2c.

    CC

  8. #8
    Quote Originally Posted by litemover
    Does this mean that play once forward will seek out the last frame ond play one forward and stop at that frame autimatically, or will we have to jump in and out of hud mode to find the frame and set it?

    IMHO, I vote for the easiest way which is to play once without it flipping back to the last frame, without having to go through the steps of setting out points, otherwise you might as well always play forward then build a stop cue to stop the video at the end. A mode that plays once based on in and out points would be good too, but as a separate mode.

    Just my 2c.

    CC
    i should probably make this so that if the outframe is 0 it plays to the last frame of the movie then stops.

    I think if you set the outframe to 0 - at the moment - it jumps to frame 0 at the end of the loop.

  9. #9
    Quote Originally Posted by samsc
    I dont remember this ever being reported.
    Richard,

    I reported it to you before this forum was up in an e-mail dated 2-29-04 titled "Catalyst V3.2_4_f13 Report Show Premio Lo Nuestra"

    Here are my playmode notes from that show and version.
    ---------------------------------------------------
    Playmodes:

    Playmode >int0 works great at normal speed. Anytime you reduce the speed, the layers that are synced to the master layer stop and studder. I think that anything in this playmode that is reduced speed, studders and stops but I don't remember if it was only synced layers.

    Reverse play modes do strange things and I can't get them to work without going through a myriad of steps with in and outframes in preceding cues. The content just seems to freeze after a while. Would be great to be able to put a clip in rev playmode and have it play backwards on the fly if need be.

    Playmode once is playing videos once then going right to frame 1. If this is your intent for this playmode, then a playmode that would play through and hold on the last frame such as playmode hold would be very useful.

    -----------
    I thought you had fixed it but I'll double check tomorrow.

    Christian

  10. #10
    Quote Originally Posted by litemover
    Reverse play modes do strange things and I can't get them to work without going through a myriad of steps with in and outframes in preceding cues. The content just seems to freeze after a while. Would be great to be able to put a clip in rev playmode and have it play backwards on the fly if need be.

    Playmode once is playing videos once then going right to frame 1. If this is your intent for this playmode, then a playmode that would play through and hold on the last frame such as playmode hold would be very useful.
    Christian
    The sync issue was a design problem.

    The playmode reverse was fixed in d17 or thereabouts.
    Playmode once doesnt goto frame 1 when i operate in manual mode.
    Maybe people arent setting the outframe value - and just leaving it at zero?

    OK.

    Maybe - If you set playonce forward - you need to set a non-zero outframe.

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