Bump,

I aggre about play once should stop on last frame, I thought that was already fixed is it not?

This applies to things such as explosions, susets, moonrisings, and pieces that you would like to just happen then stop on the last fram and sit there static.

The workaround I've been using has been to create a stop cue, but that only works on a linear cuelist and doesn't lend itself to single fader cueing where you want to store a group of single play elements on a bunch of faders.

I'll check to see if it is fixed, for some reason I thought Richard fixed it.

Christian