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Thread: custom masks

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  1. Custom Masks

    Mark -

    1) Create a camera in 3DS Max and place it at the precise location of the projector that you will be using onsite
    2) Make the camera angle the same as your raster image from the projector
    3) Render the scene with the appropriate scenic items in place. Lighting should be very flat with no shadows.
    4) Open the image in Photoshop and turn the areas within your raster that you wish to mask to black and erase all the areas you wish to have Catalyst images appear. Once onsite, you may need to [Transform] your image in Photoshop due to irregularities of the hang, projection location, etc.
    5) Save the image with alpha channels and load into Catalyst

    As you already know, it will need to be on Layer 4 in order to mask out other images. You may find that if you are running out of layers for your show, you might want merge your new mask onto your content so that it always is within the content itself.
    Give us a call when you start getting into scenery that requires masking but is automated
    Rodd McLaughlin
    Prelite NY, LLC

  2. #2
    Quote Originally Posted by RGMdddd
    4) Open the image in Photoshop and turn the areas within your raster that you wish to mask to black and erase all the areas you wish to have Catalyst images appear. Once onsite, you may need to [Transform] your image in Photoshop due to irregularities of the hang, projection location, etc.
    5) Save the image with alpha channels and load into Catalyst
    If you use visual fx 32 you can use a black and white image - you dont need alpha channels or you dont need to store the alpha in the file.

    In this method - the area really does have to be transparent - with no image data there - you have to save your file as a tiff with transparency to make this happen
    You have more flexibilty with image file format if you set the areas you want to be transparent to white.
    But Using alpha will work as well.

    If you need to display an image with alpha - and you need to see what the alpha channel is doing use colour fx 40 thru 47 - these are basically debugging fx for files which are supposed to be transparent or use alpha channels - they dont have much use apart from that.

  3. Custom Masks

    The only drawback to using the FX is that you need to be very careful as to the projected content you use. Using true transparency - lack of pixel data - you needn't be concerned for greyscale content.
    Rodd McLaughlin
    Prelite NY, LLC

  4. #4
    Quote Originally Posted by RGMdddd
    The only drawback to using the FX is that you need to be very careful as to the projected content you use. Using true transparency - lack of pixel data - you needn't be concerned for greyscale content.
    you have to make sure your masks are white?
    is this what you mean?

    Did you see transparency issues?

  5. #5
    Quote Originally Posted by samsc
    you have to make sure your masks are white?
    is this what you mean?

    Did you see transparency issues?
    in colour fx 32 - the red channel acts as a softness parameter which crunches the mask and makes it higher contrast -- up to a point.

  6. Custom Masks

    Pardon me if I am unaware of a feature that i should be using instead, but let's assume for the sake of argument that I have an image with a black background and contains 256 shades of grey to create the part of the image I want projected. Now I lay this image over a very colorful image and apply the [Transparent Blacks] FX. I believe that I will have varying levels of transparency from this effect. Is this correct?
    By creating an image with true transparency (TIFF or PSD, for instance) I can always be assured that my images will look the way I intend them to.
    Rodd McLaughlin
    Prelite NY, LLC

  7. #7
    Quote Originally Posted by RGMdddd
    Pardon me if I am unaware of a feature that i should be using instead, but let's assume for the sake of argument that I have an image with a black background and contains 256 shades of grey to create the part of the image I want projected. Now I lay this image over a very colorful image and apply the [Transparent Blacks] FX. I believe that I will have varying levels of transparency from this effect. Is this correct?
    By creating an image with true transparency (TIFF or PSD, for instance) I can always be assured that my images will look the way I intend them to.
    can you draw me an image of what you want?

    and how you want this to work?

    And the options you are thinking off?

    Can you mock me up an image in photoshop and post it here?

    Transparent black will turn the grey image into a transparent region - based on the luminosity of the grey.

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