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Thread: Eureka 3D

  1. #21
    Quote Originally Posted by veldeman
    Right! But you need the tool to be able to do it.



    A layer can be:
    - a video file (animated or not),
    - or a BMP (animated or not),
    - or a real-time effect like ribbons, real-time ocean, smoke etc...

    Why would the the A/B system difficult to map?
    It a 16-bit DMX channel and you make a transistion between two sets of layers.

    [Hugh]
    But how does the media server know what is happening in State A and what is happening in State B
    Because the media server needs to know two things:
    Your Preview State (or Mix A) and your Program State (or Mix B), and then how you wish to transition from A to B.
    State A or State B can change at any time - instantly - as the programmer adjusts their programming or overrides playback.

    If you are controlling this from a lighting board, that's an awful lot of channels, if you are doing it properly.

    In Catalyst to do this with say a movie and a mask on layers 1 & 2, and a movie and a mask on layers 3 & 4 then doing a cross dissolve between them takes 160 DMX channels....



    Of cource of you start running 20 video files from the S-ATA drives (150Mbyte/sec) then it starts dropping frames. Hey it's still a computer!
    But since it does a lot of real-time stuff inside the graphic card they layers can go up without dropping the frame rates too low. I usually kept something like 60-70 fr/sec.[/QUOTE]

    ?????

    We're not talking about the refresh rate of the screen... Which could be 60Hz or 75 Hz

    PAL movies run at 25 fps. NTSC movies run at 29.97 fps. Standard definition PAL movies running with the DV PAL codec - you're only ever going to get 4 movies running without using buffering techniques - and that's using a 10,000 rpm Ultra 320 SCSI drive. Thats a physical limit of what is possible with current computer hardware.

  2. #22
    Quote Originally Posted by veldeman
    Right! But you need the tool to be able to do it.

    [Hugh]

    A layer can be:
    - a video file (animated or not),
    - or a BMP (animated or not),
    - or a real-time effect like ribbons, real-time ocean, smoke etc...

    Why would the the A/B system difficult to map?
    It a 16-bit DMX channel and you make a transistion between two sets of layers.

    [Hugh]
    But how does the media server know what is happening in State A and what is happening in State B
    Surely state A or state B can change at any time - because you can queek a parameter at any time...
    Because the media server needs to know two things:
    Your Preview State (or Mix A) and your Program State (or Mix B), and then how you wish to transition from A to B.
    State A or State B can change at any time - instantly - as the programmer adjusts their programming or overrides playback.

    If you are controlling this from a lighting board, that's an awful lot of channels, if you are doing it properly.

    In Catalyst to do this with say a movie and a mask on layers 1 & 2, and a movie and a mask on layers 3 & 4 then doing a cross dissolve between them takes 160 DMX channels....



    Of cource of you start running 20 video files from the S-ATA drives (150Mbyte/sec) then it starts dropping frames. Hey it's still a computer!
    But since it does a lot of real-time stuff inside the graphic card they layers can go up without dropping the frame rates too low. I usually kept something like 60-70 fr/sec.[/QUOTE]

    ?????

    We're not talking about the refresh rate of the screen... Which could be 60Hz or 75 Hz

    PAL movies run at 25 fps. NTSC movies run at 29.97 fps. Standard definition PAL movies running with the DV PAL codec - you're only ever going to get 4 movies running without using buffering techniques - and that's using a 10,000 rpm Ultra 320 SCSI drive. Thats a physical limit of what is possible with current computer hardware.

  3. #23

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