Quote Originally Posted by peppe
It works like this: a 3d room and your output is the camera(s) and you add
3ds files that can be rotated and manipulated with sound or textures.
A plug-in will later be made for importing custom 3ds model or text.
Smoke can be added (fractal noise?)

.
but is it effective from a graphics pov?

these lighting people dont understand they are working in a graphical medium.
if fx dont work visually or dont look good they are worse than useless.

sometimes its as if the last 30 years of post-production, and the whole history of film-making and broadcast graphics never existed.

have they got to the stage to realise its not about 'cool fx'?