Quote Originally Posted by Leif View Post
Of course. But I'm assuming that a few other people must have been using the same build at some point and was hoping that someone had a solution.
i dont think its me - i think its a dmx/programming thing -

please look in DMX input/artnet HUD at exact values being sent from lighting console

and send me screen capture

one of the rotation parameters is not zero - x or y or z - can be any one of them is not exactly at the zero position-

i believe the exact zero value is 32768 in 16bit dmx which is 128,0 as 2 8 bit values