Richard,
Thank you for this very valuable and obviously painstaking information. It must have taken a very long time to compile all of this.
I'm just curious, what was the media you used for this? What clip was it?
Christian Choi
Richard,
Thank you for this very valuable and obviously painstaking information. It must have taken a very long time to compile all of this.
I'm just curious, what was the media you used for this? What clip was it?
Christian Choi
I automated everything, and had the software write out the results to a tab delimited file.Originally Posted by litemover
...Im lazy...
then i imported all the information into excel. Wrote some scripts to order everything correctly, then plotted graphs in Deltagraph.
Took about 5 days.
But the results were worth it.
I now have the ability to benchmark anything really quickly.
And I built-in the testing to the software - so you can do it if i tell you where its hidden...
---
I used 5 different hi-def 1080p files from Digital juice,
http://www.digitaljuice.com/products...p?cid=1&pvid=5
i converted them using 'Compressor' to 68 different file formats.
Compressor is quite good at doing this- and will do 68 output files - into the correct folders - with different sizes and codecs - from a single click....
http://www.apple.com/dvdstudiopro/compressor.html
i got my copy from buying DVD studio pro.
Sounds good to me! Nevertheless, Great job at figuring all that out. Thank you again.Originally Posted by samsc
Christian Choi
Christian,
The thumbnail thing on the EX-1/ DX2 was actually developed for Catalyst Media Servers ;-). You have to have the same content on the DX2 Mac as you do on the EX-1.
I saw the EX-1 running with 3 3d objects and a artbeats movie behind. The performance was not good. The movie was playing at around 15 fps... I noticed this at their demo.
I was under the impression that the EX-1 spare media server was just that. Or for doing dual output stuff.
The problem with the EX-1 is you could spend all your programming time just lighting your 3D objects - which you could do in Maya or any other 3d package.
Zillions of DMX channels.
Hugh
and nowhere near as good.Originally Posted by Spam Butterfly
opengl or directx shading and lighting is nowhere near good enough to compete with maya renders or even any low end 3d program.
unless its raytraced its never going to be good enough.
soft-shadows?
transparency?
artistic lighting?
I dont think so.
the moment you hit this sort of complexity its back to the 3d program for decent looking fx, at which point its pointless having 3d controllable from dmx.
except for textures and movement and visual complexity - which is how it works in pixelmad.