Funnily enough the 'Head of console development' told me that when I rang to ask if it was his dodgy fades... I can't see how its 'the DMX protocol itself' though, DMX is more than capable of the resolution I'm looking for.
I'll try movement speed today, thanks.
Sam
Actually, I know a number of people who have run into this problem on the Hog 3, it's not the greatest of DMX processing. I know they have improved it recently, but I have seen quite a few people pulling their hair out over this same issue on a few shows. Not just with media servers either.
I always get blamed for this - and its not me.
its not dmx itself - its not catalyst - ( unless you are overloading catalyst )
its the update rate of dmx from the console - or their inconsistent fade calculations.
Its also the fact that dmx is not synchronised to video - and they never output dmx fast enough to keep up with 30fps or 25 fps video.
Several years ago - the hog3 also used to be only 12bit on 16 bit channels.
They may have played with these algorithms.
I have added graph plotting to the software recently to PROVE it isnt me. see image below - you can plot a graph of incoming dmx.
Because its also a problem with fading intensity.
I got blamed for poor fading on several shows with hog2- but the hog2 only outputted dmx at 20fps...
I also added movement smoothness overrides on each layer- so that if the movement from the console isnt good enough - and you cant reprogram a show - you can add movement smoothness anyway.
You can also enable movement smoothness on the keystone and aspect ratio channels. On a show in london last year - they just couldnt get smooth enough dmx from a hog2 to make this seemless-
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At the bottom of each layer in the HUD - there is a number with a pulldown menu-
image shown below-
You can enable movement smoothness overrides on intensity or movement channels, with different amounts of smoothness.
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Richard
Thanks Richard for your response.
I tried the things mentioned, looks like movement speed it will be.
The movement smoothness overrides don't seem to work with a 0 count fade, or rather, it shouldn't work on an instant cue but it does! This gives me issues, so it has to be something I can engage from the console only when required.
Movement speed appears to help.
Thanks again, happy to report that other than this issue my 3 cats are working wonderfully as usual.
Cheers,
Sam
Oh, PS, can anyone recommend a reasonable USB video or vga input device to use? The director has requested we try a trick involving input from a PC screen... don't want to blow the bank just checking out whether it works, but happy to spend a couple of hundred bucks to get a feed in and try it... any cheap and cheerful favourites?
There are some Firewire devices out there that are essentially video capture interfaces.
I have had good luck with both the DataVideo DAC-100 for composite/s-video inouts and the Canopus TwinPact-100boxes as well for this plus RGB + VGA inputs.
Link to DataVideo:
http://www.datavideo.us/products/dac_100_main_page.htm
Link to Canopus:
http://www.canopus.com/products/Twin...winPact100.php
Best Regards,
- Marty