I always get blamed for this - and its not me.
its not dmx itself - its not catalyst - ( unless you are overloading catalyst )
its the update rate of dmx from the console - or their inconsistent fade calculations.
Its also the fact that dmx is not synchronised to video - and they never output dmx fast enough to keep up with 30fps or 25 fps video.
Several years ago - the hog3 also used to be only 12bit on 16 bit channels.
They may have played with these algorithms.
I have added graph plotting to the software recently to PROVE it isnt me. see image below - you can plot a graph of incoming dmx.
Because its also a problem with fading intensity.
I got blamed for poor fading on several shows with hog2- but the hog2 only outputted dmx at 20fps...
I also added movement smoothness overrides on each layer- so that if the movement from the console isnt good enough - and you cant reprogram a show - you can add movement smoothness anyway.
You can also enable movement smoothness on the keystone and aspect ratio channels. On a show in london last year - they just couldnt get smooth enough dmx from a hog2 to make this seemless-
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At the bottom of each layer in the HUD - there is a number with a pulldown menu-
image shown below-
You can enable movement smoothness overrides on intensity or movement channels, with different amounts of smoothness.
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Richard