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Thread: Lighting desk

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  1. #1
    I can only second Hugh´s view on things:

    The Hog2 is still a great console for live media server control.

    Complex timing is easily programmed and I can change the library as I need it. For example I like to sepearte parameters to Focus and Beam (Xpos, Ypos, Rotation, Scale, Aspectratio are Focus (or Position) parameters for me).
    That makes masking the things I need much more easy.

    But the Hog2 are loosing their shape on the hardware side. I often find Grandmasters that will no longer output full 100% - and that is a pain in the a.. when your layers get transparent if you don´t want them to. There also is the "stuck choose button" issue that can drive you crazy...

    Hog3 is a good replacement for Hog2. The Programmer is more powerful - especially aplying timing is faster than on any other console.
    But there are still some bugs with updating a cuelist that is live on stage - so you need to be careful.

    The MA is a good console but it is not my way of programming a show. Complex timing gets you selecting single cells in spreadsheets and a lot of wheel turning and clicking...
    Olli
    ------
    Oliver Ranft, Aachen, Germany

  2. #2
    Quote Originally Posted by OlliR View Post
    For example I like to sepearte parameters to Focus and Beam (Xpos, Ypos, Rotation, Scale, Aspectratio are Focus (or Position) parameters for me).
    Remember that on a Hog3, you can split a palette window. I have several shows where I have all four touch monitors up and have two beam palettes open, a group and color on one monitor and still have my editor open and since all 4 are touch screens, this screams through.

    Yes, I agree that HES should create media sever library files that put the position parameters on the position palette but also remember that the reason they put all media server parameters on beam is that beam is a "per function" split palette.

    Most uses want to keep position as a "per type" instead of a "per parameter" so that you don't accidentally get x only and miss y.

    Of course if there was a way at the root level of the Hog3 that would allow a user to split palette parameter grouping "per fixture type" then this would all be solved. (It was a request I send HES about 2 years ago)
    SourceChild
    TODD SCRUTCHFIELD

    ...if it ain't broke...
    gimme 5 and then don't act surprised

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