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Thread: Continous Artnet streaming...

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  1. #1
    Olli

    Sorry to hear you had a bad experience with our Datagate, there are a couple of things I'd like to clear up, so hopefully people using our gear will have everything working as they want it to.

    There were issues with old versions of the firmware and multiple (> 12) arnet universe broadcast. The fact is that when we designed it, it never came to mind people would want to broadcast artnet in such large quantity, we thought unicast would be the norm.

    Since V2.0 we greatly improved this and even perfomed a packet loss/latency shoot out at one of the large production houses here in Australia where we compared the Datagate against other devices, some of which where mentioned above.
    In the end the Datagate outperformed all of them, packet loss was minimal and timing on all the 8 ports was identical, all other devices had delays between the various ports.
    This is up to around 35 to 40 universes, which is the limit for a 10B T network.

    In a broader sense though broadcasting that much data just isn't good practice you load up all the devices on your network and even if you have 100bT it just pushes the limit a bit further but the limit is still there. Unicast and a properly design network should be used for large install as you have NO limit to the number of nodes universes.

    We have helped users with large video displays installations using datagates, every time it worked perfectly when they used unicast and syncronised the datagate dmx port refresh rates with the refresh of the sending software.

    As these projects/gigs get more and more complex it becomes less plug and play and requires some network engineering. We are always happy to help our users and share our expertise to make things work for them

    Don't hesitate to contact me if you have any questions

    Thanks

    Nicolas Moreau
    www.enttec.com

  2. #2
    Quote Originally Posted by enttec View Post

    Don't hesitate to contact me if you have any questions

    Thanks

    Nicolas Moreau
    www.enttec.com
    Thanks Nicolas,

    I will get back to you if I need assistance for future productions.

    All in all the Datagates worked fine - It is just sometimes when going to a blackout without fadetime that some outputs keep sending out the last values - so my best guess is that the OFF packet got lost - that is why I suggested repeating packets before stopping to transmit...

    Compared to some other products the Datagates performed fine. Good to now they do work with Unicast as well.
    Olli
    ------
    Oliver Ranft, Aachen, Germany

  3. #3
    That's one of the main problems with DMX over Ethernet systems such as Artnet. It's UDP, so packets can get lost and if they do it can have devastating visual effects as we all know. Murphy's law does say it will lose the off packet patched right in the middle of your screen

    I think that continuous unicast would be the best solution, I can tell you that the datagate can definitely handle 25fps unicast for all 8 ports.

    Thanks

    Nicolas
    www.enttec.com

  4. #4
    Quote Originally Posted by enttec View Post
    That's one of the main problems with DMX over Ethernet systems such as Artnet. It's UDP, so packets can get lost and if they do it can have devastating visual effects as we all know. Murphy's law does say it will lose the off packet patched right in the middle of your screen

    I think that continuous unicast would be the best solution, I can tell you that the datagate can definitely handle 25fps unicast for all 8 ports.

    Thanks

    Nicolas
    www.enttec.com
    thanks nicolas.

    please try to test with continuous data up to 30fps across all 8 - thats what the americans use.
    people do use this to playback video across huge backdrops on tv shows - and its vital that nothing ever drops a frame - really vital-
    thats why im baffled by the frame drop thing- this stuff almost always gets used at peak load. hammered.

    the test you need to make with your boxes is this - strobe flash black and white at maximum speed with no glitching - ever.

    This is how i benchmark these systems - if they cant handle this -they simply arent good enough.
    Have to be able to handle black white strobing with no glitching and no latency.

    its comes across as a huge glitch on shows - you dont want section of a backdrop ever go missing.
    I did some tv shows last year with 100m of backdrop- and it all needs to work.

    on the size and scale that this stuff is visible - nothing should ever drop anything.

    i have never seen udp packet loss as an issue

    richard

  5. #5
    Richard

    This is how we test, and we haven't seen any problems with unicast.
    If someone, has experienced differently please contact me

    Nicolas
    www.enttec.com

  6. #6
    Quote Originally Posted by samsc View Post
    i have never seen udp packet loss as an issue

    richard
    Packet loss can happen anywhere, it's impossible to make sure it never happens.
    A switch will drop packets, the nodes can drop it if 2 packets arrive too close to each other or it get's busy ....
    The tcp/ip stacks that all of us use can drop UDP without warning for a number of reasons.

    What I'm saying is because there is no ack, there is no way of knowing that the off frame was ever received. UDP was designed for cases where you don't care about losing packets, in these applications we do.
    So there are 2 options either switch to TCP which was designed specifically for making sure every packet got to destination (unlikely) or stream Unicast UDP packets continuously. That way if a packet does get lost it will only be until the next update which would hopefully very shortly after.

    Thanks

    Nicolas
    ww.enttec.com

  7. #7
    im my experience doing this for 4 years now - udp/ethernet packet loss has never been an issue.
    its been dodgy software in various artnet boxes that broke things.
    Artnet box designers never expected the continuous volume of traffic.

    TCPIP is has not been necessary.
    TCPIP has poor response to failure in realtime systems.
    I would say if boxes cant handle udp in realtime - handling tcpip is even harder - and much more complex.

    Its much better to work in open loop.
    UDP Failure recovery times are immediate - and require no re-negotiation.

    Handling TCPIP re-negotiation is often not handled correctly either. ( i remember pulling the network cable out of a hog3 years ago, and it never came back online... )

  8. #8
    I count dmx input network packet loss- i read all output artnet packets ( and artnet status ) from the network input.

    I check the sequence id in the artnet packet - and count the errors.

    I have never seen a significant number of packets lost over the nextwork.

  9. #9
    Quote Originally Posted by samsc View Post
    Artnet box designers never expected the continuous volume of traffic.
    Yes, I know and we fell in that trap too.
    First versions of the datagate firmware would die if you send more than 12 universes, it never came to us people would be broadcasting 40 universes of artnet.
    New versions can handle this a LOT better but it's still prone to missing packets when you get to the upper limit.
    With Unicast it's not an issue and never was.
    Unfortunately, situations where box manufactures and software designers can talk aren't very common.
    So this is good Richard if we know what the other is expecting it allows us to make the whole system work better.
    that's my 2 cents any way

    Cheers

    Nicolas

    www.enttec.com

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