USE :
Code:output="MASTER_INT"/>
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USE :
Code:output="MASTER_INT"/>
Ok as long as I read and test what you need is not supported yet by Catalyst architecture:
//trying to do pixeline with extra channels on the end.
// doesnt work with architecture
// <extrachannels index="1" fixedoutput="7" />
So long the solution I propouse to you is:
patch a custom fixture named EGFix place it anywhere you want on your grid that does not matter,
patch 4 RGB pixels in the order of your floor (my reason to patch pixel by pixel is the strage arrangement of your fixture matrix:
3,4
2,1
as long as I tried Cat only arrange pixels:
4,3
2,1
Maybe there is a way for make it your fixture way but I did not find it),
patch another EGFix
patch 4 RGB pixels in the order of your floor,
and so on...
I know this is a dirty way to make the workaround but due to architecture at the moment I think if a good solution.
Here is your EGFix to add to your XML file so you can patch EGFix:
<Fixture menuname="EGFix" uniqueid="EG01" excelexportid="EG01" pixelwidth="1" pixelheight="1" output="CUSTOM" comment="Made By Wodie" channelcount="1" channelsperpixel="3" orientation="BOTTOMRIGHT">
<channel index="1" fixedoutput="7"/>
</Fixture>
That is all I think if you have further questions or any one have any comment please let me know I really preciate feedback.
Have a good show and let me know if it worked.
:):):):)
Wodie:
Thanks for your support, I am going to make tests with your example, i hope that work well.
Also Emiliano.....thanks for yours commentaries..SALUTO....
This contributes valuable things for the best operation of Catalyst.
thanks... again.:):):)
Hello Edgar !
the FixtureTypes.xml file it's inside the Catalyst Package .
To access inside it you need to right click on the Catalyst icon directly from the applications folder ( NOT FROM THE DOCK )
Once right clicked a menu will appear .
SELECT " Show content package " ( actually my OS is in italian but it should be similar to Show content package )
A new finder window will pop up .
Open the folder named " Contents "
Now open the folder named " Resources "
Scroll down until you find the file named " FixtureTypes.xml "
Hang on now .
Open Text edit , and once it's open in the dock .
Drag the FixtureTypes.xml on top of the text edit icon.
Now the FixtureTypes.xml should be open in the text edit app
and .... :) SGM Palco isn't there ....
I tough it was in there ! Never mind look at all the others examples you will find in the FixtureTypes.xml .
regards
Hi Edgar,
it is a little more complicated with your fixture - because it has 1 master intensity for 4 pixels.
I suggest you use a 2x2 RGB fixture and patch it always on the second DMX address of the fixture and use a 1 pixel intensity fixture that you always patch on the first address of the fixture.
So you have 2 fixtures in pixelmad for one (4 pixel) fixture in real world.
If you like to go a step ahead you might want to write your own fixture for the intensity channel - setting it to a fixed value <fixed output="255"> or linking it to the master intensity <output="MASTER_INT">