triple head 2 go and openGl
we know that openGl can handle textures not bigger then 2048 x 2048 , and we know we can use higher res by using triplehead2go .
Now the question is witch is the best way to make a super wide screen , let's say 3 x 800x600 ?
3 x 800 x 600 , give a 2400 x 600 work area that's mean we are out of the maxium res hendle by openGl .
so it's not possible to work with a wide movie in 2400 x 600 .
The question is :
Should we use 3 movie 800 x 600 and then sync the layers ?
So
layer 1 800 x 600
layer 2 800 x 600
layer 3 800 x 600
Question :
what's max res for a sub mix ? 2048 x 2048 ?