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View Full Version : Multichannel audio goto command sometimes fails



Pipo
04-03-2005, 10:09 AM
The multichannel audio goto command was one of the bugs in d3, so I tried it immediately after downloading d16, and it failed to work in the following order:

0:00 - Load track
0:00 - Goto x:xx
0:00 - Volume xx
wait - Play

If I have a wait time of 0:00 between Load and Goto it doesn't work but with 00:15 it then works. It also works if putted after the play command with a wait time of 0:00. Is it necessary to have this little delay between the Load and Goto commands?

samsc
04-03-2005, 10:19 AM
yes it is necessary for now to have a small delay.

as the audio file loading is asynchronous to the cue list- -- and loading files can take quite a while -sometimes.

seconds if the hard drive has spun down or is on a remote volume!

The best thing for now - is to use a delay.

I might add an audio load dialog box - like the movie load one - which has these options in - ie loading gotoing and starting a file all at once.